Finally, passwall expels you without damage. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. Stone shape deals you 3d6 points of damage but does not expel you. The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. If the spell’s duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. The stone’s complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.Īny time before the duration expires, you can step out of the stone through the surface that you entered. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. If either condition is violated, the spell fails and is wasted. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. The stone must be large enough to accommodate your body in all three dimensions. Meld into stone enables you to meld your body and possessions into a single block of stone. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled.įinally, passwall expels you without damage.Meld into Stone Transmutation Level: Stone shape deals 3d6 points of damage but does not expel you. Stone to flesh expels you and deals you 5d6 points of damage. The following spells harm you if cast upon the stone that you are occupying. Even if you make your save, you still take 5d6 points of damage.Īny time before the duration expires, you can step out of the stone through the surface that you entered. The stone’s complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. 5e SRD:Meld into Stone This material is published under the OGL You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Our free generators and calculators prioritize flexibility and. Within the stone, you can’t see outside it and have disadvantage on Perception checks made to hear beyond it. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. No trace of your presence is visible or detectable by nonmagical senses. Using your movement, you may enter the stone from any point you can touch. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. Until the spell ends, you meld yourself and your carried equipment into the target stone. When the casting is complete, you and not more than 100 pounds of non-living gear merge with the stone. Saving Throw none Spell Resistance no DESCRIPTION School elemental (earth) Level geomancer 3 CASTING
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